Delete the specified label.
delete_label();
delete_label( [ChipsId] );
delete_label( "label_id" );
delete_label( "all" );
Depending on the argument, the delete_label command deletes
the current label, the label indicated in a ChipsId
structure or by the label_id, or all labels.
-
(no argument) - the current label is deleted.
-
ChipsId - an optional ChipsId structure containing
values to modify the currency state for the command.
-
label_id - identification tag given to each object that
is created; use this to delete a specific label.
-
all - deletes all labels.
chips> add_label(.4,.5,"area={\\pi}r^2");
chips> delete_label();
Create a label, then delete it.
chips> id = ChipsId();
chips> add_label(.35,.9,"The top of the frame.", "id=top");
chips> add_label(.35,.1,"The bottom of the frame.","id=bot");
chips> id.label = "top";
chips> delete_label(id);
Two labels are created; the second label is
current after it is created. The id.label command sets
the label value of the ChipsId structure to the
first label. That label is then deleted.
chips> add_label(.35,.9,"The top of the frame.", "id=top");
chips> add_label(.35,.1,"The bottom of the frame.","id=bot");
chips> delete_label("all");
Two labels are created, then the delete_label command
deletes them both.
- sl.chips
-
add_label,
chipsid,
currency,
current_label,
display_label,
get_label,
hide_label,
load_font,
move_label,
set_label,
shuffle_label
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