Delete the specified region.
delete_region();
delete_region( [ChipsId] );
delete_region( "region_id" );
delete_region( "all" );
Depending on the argument, the delete_region command deletes
the current region, the region indicated in a ChipsId
structure or by the region_id, or all regions.
-
(no argument) - the current region is deleted.
-
ChipsId - an optional ChipsId structure containing
values to modify the currency state for the command.
-
region_id - identification tag given to each object that
is created; use this to delete a specific region.
-
all - deletes all regions.
chips> add_region(3, .7, .7, .2);
chips> delete_region();
Create a region, then delete it.
chips> id = ChipsId();
chips> add_region(4, .5, .5, .4, "id=square");
chips> set_region("square", {"edge.color", "white", "fill.color",
"blue", "fill.style", 1});
chips> add_region(6, .5, .5, .1, "id=hex");
chips> set_region("hex", {"edge.color", "white", "edge.thickness", 2});
chips> id.region = "square";
chips> delete_region(id);
Two regions are created; the second region is
current after it is created. The id.region command sets
the region value of the ChipsId structure to the
first region. That region is then deleted.
chips> add_region(4, .5, .5, .4, "id=square");
chips> add_region(6, .5, .5, .1, "id=hex");
chips> delete_region("all");
Two regions are created, then the delete_region command
deletes them both.
- sl.chips
-
add_region,
chipsid,
currency,
current_region,
display_region,
get_region,
hide_region,
load_fill,
move_region,
set_region,
shuffle_region
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