ChIPS Concepts
These documents explain the key concepts which define how ChIPS works.
- Attributes
Configuring object properties such as color, font, and line style.
- ChipsId
A structure used to specify the currency state and coordinate system.
- Colors
Using colors in ChIPS.
- Coordinates
The five ChIPS coordinate systems: pixel, window normalized, frame normalized, plot normalized, and data.
- Currency
The notion of which objects are presently being accessed.
- Depth Control
Controlling the rendering order and appearance when objects
overlap.
- Entity Creation
Managing the creation of all levels of the object hierarchy.
- Preferences
Specifying the default attribute values and application settings.
- Set and Get
Methods of obtaining and modifying the object attribute
values.
- Values of attributes
-
How to specify the values of attributes, such as line styles,
colors, and formats for axis tickmark labels.
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